InitialPrefabs.ImportOverrides
1 min read • 135 wordsTexture import override GUI
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Unity’s texture importer provide a list of default settings for manual editing. However, if you are trying to automate those importers, you need to go through
With those 2 structs, you would typically set them on the texture importer through an AssetImporter.
Setting up a scriptable import pipeline requires you know which settings to enable/disable. The struct just has a bunch of getter and setters and you’ll need to know which settings to place. Without a visual GUI, this makes it cumbersome to visualize.
Provide a GUI similar to Unity’s TextureImporter
. This allows the TextureImporterSettings
to
feel more familiar and allows developers to set up their pipeline visually for their own import
pipeline.