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InitialPrefabs.Msdf

1 min read • 116 words
Tools   Unity   Free  
Tools   Unity   Free  
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MSDF Font Atlas Generation and Rendering in Unity

Grab it here on GitHub  

MSDF or multi signed distance field is a method to render high quality fonts with sharp corners. We utilize the R, G, and B channels and create signed distance fields per channel and take the median to create sharp corners. Compared to regular SDF rendering, we do not need to upscale the texture as much utilizing less disk space.

For features specific to SDF rendering, we can utilize the A channel for regular SDF rendering.

Features  

  • Multithreaded lockless Font Atlas Generation
  • Font Data packed into a single structure
  • Editor GUI allowing you to select fonts
  • Ability to extract all glyphs from a font
Font Atlas
Font Atlas
Size Comparison
Size Comparison
 InitialPrefabs.ImportOverrides
NimGUI 
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