Additive Scene Groups
2 min read • 231 wordsSet-based multi scene workflow
Grab it here on GitlabWhen it comes to working solo on a project, it is very easy to dump every game object and prefab into one scene and just make it work. Sometimes you might need to add a new scene for a new level, but at any time in the game, there is generally one scene active. However, when working collaborately, having single scenes leads to problems:
In an additive scene workflow, the monolithic scene can be split into multiple smaller scenes, each with a significant purpose. For example, a game can be composed of { Logic, UI, Environment } scenes, where each team member can work separately. At the end of the day, every scene can be loaded simultaneously to give the illusion of a singular scene.