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Additive Scene Groups

2 min read • 231 words
Tools   Unity   Free  
Tools   Unity   Free  
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Set-based multi scene workflow

On this page
    • Features
    • Motivation
Grab it here on Gitlab  

Features  

  • Combine multiple scenes into a group to be loaded additively in Unity
  • Auto-resolve scene groups that share the same scenes
  • Editor tool:
    • Save scene groups in the editor and load them later with a click of a button
    • Sort through groups for quick access

Motivation  

When it comes to working solo on a project, it is very easy to dump every game object and prefab into one scene and just make it work. Sometimes you might need to add a new scene for a new level, but at any time in the game, there is generally one scene active. However, when working collaborately, having single scenes leads to problems:

  • Multiple people working in parallel on the same scenes
  • Some may be inexperienced and can mess up the entire scene by accident
  • More time is spent resolving conflicts instead of working on the game

In an additive scene workflow, the monolithic scene can be split into multiple smaller scenes, each with a significant purpose. For example, a game can be composed of { Logic, UI, Environment } scenes, where each team member can work separately. At the end of the day, every scene can be loaded simultaneously to give the illusion of a singular scene.

While the repository is currently listed under Gitlab, we will be migrating the repository to our Github soon.
 Reactive Disposal
InitialPrefabs.ImportOverrides 
On this page:
    • Features
    • Motivation
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