Manage unmanaged memory in Unity ECS
Reactive Disposal is a small utility to reduce the boiler plate of having to manually release memory. This does so by tracking the life times using Unity ECS rules of SystemState Components and checking if an entity received a new tag which marks the disposal of the unmanaged memory.
The boiler plate was made during the early days of ECS.
How to get it
Follow the instruction on the Github repository’s README to find out to how install it with your preferred method.