InitialPrefabs.Msdf
1 min read • 116 wordsMSDF Font Atlas Generation and Rendering in Unity
MSDF or multi signed distance field is a method to render high quality fonts with sharp corners. We utilize the R, G, and B channels and create signed distance fields per channel and take the median to create sharp corners. Compared to regular SDF rendering, we do not need to upscale the texture as much utilizing less disk space.
For features specific to SDF rendering, we can utilize the A channel for regular SDF rendering.