We intend to deprecrate this module and open source it within the next few weeks. We strongly believe that developers can benefit from this as a reference material!
Dani AI is a visual editor for developers and designers alike to create series of contextual behaviors for any AI.
Every contextual behavior is a subtree that is designed in a human-like fashion using the following model:
- Observe the surroundings
- Decide on a set of actions
- Perform the actions to satisfy the decision
Thus, making it intuitive to create AI, ranging from simple to complex variations. Dani AI is flexible for any game and supports many platforms including mobile, console, web, and PCs.
You can grab it here on the Asset Store!
|Visual editor to ereate AI Templates||MonoBehaviour styled programming||Runtime efficiency w/ Data Oriented Design|
|Visual runtime debugging||Organize the node menu with one line of code||Small build size (~30KB)|
|Intuitive controls for building AI||Show Gizmos in Play/Editor mode|
|Proportional weight sliders for fuzzy logic|
|Create Template Variables to share info between nodes|