Navigation :
Dani AI
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Manual
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Getting Started
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Behaviour Concepts
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Applying the Workflow in the Editor
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Creating Nodes
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Connecting Nodes
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Creating Conditions for Decisions
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Applying Weights to Conditions
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Modifying the Execution Order of Actions
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Sharing Information Between Nodes
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Extending Dani AI
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Personalizing Dani AI
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Keyboard Shortcuts
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Scripting API
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InitialPrefabs.DaniAI
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Action
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ActionState
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AIBrain
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AINode
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AITemplate
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BrainManager
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Condition
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Connection
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ConnectionType
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CustomMenuPathAttribute
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DaniRuntimeBridge
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Decision
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DecisionRunType
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ExecutionType
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GenericCondition<T>
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GenericObserver<T>
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GenericVariable<T>
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HideCompareValueAttribute
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IAIBrain
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Observer
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RunningState
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Variable
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Tutorials
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Survival Shooter Tutorial
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Project Setup
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Using the Editor
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Moving our Agents
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Attacking The Player
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Stopping Our Agents
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Agent Death
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Tanks
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Adam V Kyle Demo
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Modern Knights
About Us
#### Dani AI

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#### Modern Knights

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InitialPrefabs is a game development company based in NYC. We love building games,
but we also understand how difficult it can be. So in addition to building games,
we build game development tools so that other game devs and designers can focus
on creating awesome games!
Technologies